The author of the original X-Com about the Chip 'n clawz: "I'm striving to make the genre more accessible" - notes Nepal ,kantipur to unicode , kantipur unicode, translate kantipur to unicode, , kantipur to unicode converter, Unicode Preeti to Unicode Convertor,www.preeti to unicode, preeti to nepali unicode, preeti notes Nepal ,kantipur to unicode , kantipur unicode, translate kantipur to unicode, , kantipur to unicode converter, Unicode Preeti to Unicode Convertor,www.preeti to unicode, preeti to nepali unicode, preeti The author of the original X-Com about the Chip 'n clawz: "I'm striving to make the genre more accessible" - notes Nepal ,kantipur to unicode , kantipur unicode, translate kantipur to unicode, , kantipur to unicode converter, Unicode Preeti to Unicode Convertor,www.preeti to unicode, preeti to nepali unicode, preeti

The author of the original X-Com about the Chip ‘n clawz: “I’m striving to make the genre more accessible”


Julian Gollop (Julian Gollop), author of the cult X-Com: Ufo Defense, after 31 years, is still faithful to the strategies genre. Today is his studio Snapshot Games released a new game Chip ‘n class vs. The Brainoids-dynamic action strategy with cooperative. In a conversation with the journalist of the publication Gamesradar+ the developer spoke about the fresh project, his attitude to the genre and touched the future of the studio a bit.

According to Hollopa, The idea of ​​the project was born back in 2020, but then it was postponed for the sake of working on Phoenix Point . The concept remains the same: to combine the strategy and action in matches that last about six minutes. As a result, the game received a full-fledged story campaign, a joint passage mode, as well as online multiplayer.

Unlike the usual for Snapshot Gloomy step -by -step games, Chip ‘n class looks bright and cartoon. It is originally focused on the console. The management is imprisoned for the gamepad, which, according to the developer, corresponds to its long -standing desire to make the strategy more affordable and fascinating.

The project embodies my long -standing desire to make the strategy more affordable and exciting. So I determine Chip N ‘Clawz – This is a strategy with immersion. Yes, the player controls the character with the usual control system and a third -person camera, but it is based on real -time strategy.

Julian Gollop

The gameplay combines the action mechanics www.zebra-wins.uk from a third person with the possibility of commanding an army of creatures. Players share responsibilities: someone breaks into battle, and someone is led from the rear. Success is impossible without “minions”, but upgrades allow you to shift the balance in the direction of direct combat or strategy. Among the sources of inspiration Gollop calls Pikmin, Brütal Legend and his early work Magic and Mayhem .

Answering a question about the genre, the developer emphasizes: strategies are valuable with a variety of solutions and variability.

He [strategies genre] is great for experiments. Often there are several ways to achieve goals. There are many strategies. That is why this is called a strategic game. It is extremely rare to solve the problem in the only way, and this, as for me, is very cool. A feeling of power appears, because you control and coordinate big forces.

But I also like that your control over the environment or system is never absolute. You should always react to changes on the battlefield, in the tactical landscape, so to speak. I think this is the essence. Of course, I appreciate and play in other genres. But yes, when it comes to creating games, my heart belongs to strategies.

Julian Gollop

Gollop He believes that the new style can attract not only inveterate strategies lovers. According to him, classic RTS like Age of Empires are still popular, but modern projects in the genre mainly repeat the established mechanics without serious innovations. Therefore, he wants to offer a more fresh and affordable approach to strategic games.

At the same time Gollop He assured that Chip ‘n class does not mean refusing serious strategies. Parallel Snapshot Games It works on the digital version of the desktop from the desktop, which is now pickled in the early access and much closer to the usual projects for the studio.

I would not draw such conclusions, no. You know, let’s just wait and see. And I must say that another project, which we are currently working on in the studio, is Frosthaven, Digital version of the board game. So we definitely want to continue to make large -scale strategies. But everything that I can say at the moment is yes, wait and see. I think you will not be disappointed in the future.

Julian Gollop

Chip ‘n class vs. The Brainoids Already available on PC (Steam, Epic Games Store), Xbox Series and PlayStation 5 with text translation into Russian.